Their position within the table dictates what variation they come as (SU is leftmost, SSU is center (rightmost in a 2 column arrangement), and SSSU is rightmost (in a 3 column arrangement), jewelry not included). The best rings, amulets, jewels and quivers are also marked as sacred uniques.Īll sacred uniques aside from jewelry come in 2 or 3 different variations. Sacred uniques can only drop in Hell difficulty. Carnage demolishes mana though, but it recharges quickly enough to only require very short breaks (or i can just keep swinging with just the weapon).The Sacred tier of items has, on average, two unique versions that are different from the tiered unique. The minions help draw aggro, rathmas slow things down, and the flayers come with a health boost. Carnage for magic resistant mobs and bosses. I use Parasite to clear out spread out mobs and ranged mobs. Single point to open Talon's Hold (free rathma minions and sacrifices). A few points in Skeleton Flayers and Rampagor. Secondary focus in Dragonfire Oil and Embalming. Skills are focused in Carnage, Parasite, Deathlord, Famine. perfect gems and gear for elemental resistances (around 80 in nightmare). gear is boosting both of those.ĭeathlord is giving me crazy amounts of defense. Still didnt sink any points into energy/vitality. I used my second respec to retool my skills.
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