Survivors are not unknown, and the effect is usually depicted as "Ship A crashes into ship B and ship B crumples and breaks apart in slow motion," where it should look like, and is only rarely is portrayed as, "Ship A crashes into ship B and both ships are vaporized in a titanic fireball". In fact, the usual mistake is not to make ramming work too well but to make it work not well enough. And that's not even taking into account the ramming ship detonating its reactors and munitions when it hits. a spaceship traveling at 94% of the speed of light does damage equal to its own weight in antimatter. An object impacting at 6 km/sec would do damage equal to 4 times its weight in TNT, and would be said to do "4 Ricks" worth of damage. An object traveling at 3 km/sec does damage equal to its own weight in TNT note Among hard SF enthusiasts, this is known as Rick Robinson's Law of Space Combat. Most spaceships are far heavier, and can go far faster. The impact of a heavy freight train going 60 mph is equal to that of 1 to 2 tons of TNT - it's just over a much smaller area, and going in one direction. In science fiction, even if a ship has shields that can shrug off atomic weapons, ramming it with another ship always manages to take it down.
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